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Cube Design

How Many Sweepers Should an MTG Cube Have?

October 5, 2026 by MTG Cube
Comic-book-style fantasy card game scene: three startled players sit around a table as a bright magical blast erupts from a glowing card, scattering illustrated cards and dark shards through the air.

Start a balanced 540-card Cube with roughly 8–12 true creature sweepers, then adjust for draft visibility, power level, aggro performance, and flexibility.

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How Much Aggro Support Does an MTG Cube Need?

September 30, 2026 by MTG Cube
Comic-book-style fantasy battle scene with armored fighters charging from the left toward towering monsters and purple-shadowed undead on the right, with fire magic crossing the center.

Aggro needs more than cheap creatures. Use practical one-drop benchmarks, then tune reach, mana, interaction, and curve pressure so aggressive decks can compete.

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How to Make Aggro Work in a Budget Cube

September 21, 2026 by MTG Cube
Comic-book fantasy battle scene with a green goblin and armored human fighters charging across glowing oversized cards, while monsters, castle walls, explosions, and card decks with fire, sun, and skull symbols fill the background.

Aggro needs more than a pile of cheap creatures. Diagnose its curve, mana, interaction, reach, and support across the entire Cube, then make small changes and test again.

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How Many Creatures Should an MTG Cube Have?

September 17, 2026 by MTG Cube
Warm fantasy game-room tabletop with a storage box of color-sorted sleeved cards, three sealed-looking card packs, rows of illustrated fantasy cards including creatures and landscapes, token-like counters, and dice beside a fireplace.

Start with creatures at roughly 45–55% of your Cube’s nonland cards, then tune that number around power level, archetypes, removal, and the games you want.

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How Many Fixing Lands Should an MTG Cube Have?

September 15, 2026 by MTG Cube
Warmly lit tabletop arranged with color-grouped fantasy landscape cards, a central draft pack and deck, a storage box of sleeved cards, dice, tokens, and a small creature figurine beside a fireplace.

Start with draftable fixing lands equal to roughly 10–12% of a mostly two-color Cube: about 36–43 at 360 cards or 54–65 at 540. Then adjust for archetypes, fixing quality, and how readily you want players to splash additional colors.

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How to Build an Enchantments-Matter MTG Cube

September 15, 2026 by MTG Cube
Warm fantasy game-room tabletop with four color-coded groups of illustrated cards surrounding a glowing central card, alongside sealed packs, dice, tokens, a card storage box, and a map.

Build an enchantments-matter Cube that drafts as a connected environment rather than an isolated theme, with practical advice on density, colors, payoffs, removal, and overlap.

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